You can still click around and find Black Market worlds though. Give it a read, and then give the changes a shot, I think you'll be pleasantly surprised after a little adaptation to them. A few weapons have new sounds: Arrow IV, Plasma Rifle/Cannon, and the RACs all have new sounds. Find it with the Rim Collection(!). NEW MODEL: The Talos has received a welcome makeover and is lookin' real fine now. Because it requires the FCS, your existing mechs with Improved, now Apollo, ammo will be invalid. They have a lot of details to them, so check our FAQ post about them for further details. I know, I know, again, but bear with me. Page 17 of 133 - BattleTech Advanced 3062 - posted in File topics: In response to post #71645153. Every ammo and weapon with internal ammo now has a small cost associated with it for "refilling" the bin after missions. < > Showing 1-15 of 39 comments . More than 1000 mech variants! This day one contract offer lets new players learn some of the ropes of our modified combat in a relatively safe environment. NEW FUNCTIONALITY: BT Advanced Backgrounds has been implemented, thanks to Wulfbanes. Find it with the Mariks. It comes in a variety of loadouts, most of them pretty basic. NEW MECH: The Talon, a 35 ton SLDF mech that's about as good as it can be. Clan standard pulses got a range increase to match standard IS pulses. A searchable star map so you can find that one planet you can never remember where it is! BattleTech Advanced 3062 Mod [Mod] Posted over 1 year ago; 185 downloads; This Battletech mod is a full size overhaul of the game to advance the timeline and technology level of BattleTech to the beginning of the FedCom Civil War. Battletech Advanced 3062 - Is there a way to do missions for Clan factions? FTL LRM ammo got a minor accuracy buff, Deadfire LRM ammo does slightly less bonus damage. NEW FUNCTIONALITY: LootMagnet has been incorporated into BTA. No more waiting on the X-Pulse Lasers for 10 seconds each shot. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of many major Inner Sphere, Periphery, and Clan factions. Again. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, BTA3062 is a full size overhaul of the game to advance the timeline and technology level of BattleTech to the beginning of the FedCom Civil War. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. NEW VARIANTS: A handful of mechs got new variants in this patch: the Toro, Argus, Night Gyr, Mad Cak Mk II, Hunchback IIC, Vision Quest, Anvil, and Uziel all got a new variant. "A New Beginning" - BattleTech Advanced 3062 - Clan Update - EP01 - Duration: 37:12. Discover chevron_right. The IS UACs had their recoil properly set, it was wrong. Mods. Several Bombard models also now have leg spikes as appropriate. The HPPC does a little larger PPC penalty. sigh. NEW FUNCTIONALITY: Pilot skills got a second pass. There's a new Talos, with MMLs and a Mace! Found largely in Steiner, Local, and mercenary hands. Can be found in most shops. #71652413, #71672583, #71685408 are all replies on the same post. This applies to Defend Base, Destroy Base, Attack/Defend, flashpoint contracts, and anywhere else a building is an objective. View Mobile Site The ER PPC Shotgun actually does a PPC debuff now like it should. BattleTech Advanced 3062 i do like. cLPLs, anyone? See the FAQ for details. NEW MECH: The Thunder, a 70 ton Capellan AC/20 that walks like a man, has arrived. But i am not going to play it, as clan tech is still in testing. Spoiler shayne777 wrote: hi againthe mod is awesome by the way, great job.been doing the campaign and everything as going fine until the upload locura mission. NEW FUNCTIONALITY: Improved MRM ammo has been replaced with MRM Apollo ammo. NEW MECH: The Sorcerer, a 95 ton (non-canon) SLDF mech from our very own Lt. IN STARTING LISTS: Phoenix (Primitive), Bellerophon (Primitive), Chameleon (Generic), Fireball (Recon, Davion), Hermes (Marik), Hermes II (Liao, Kurita, Mercenary), Sentinel (Davion, Kurita), Thorn (Kurita, Sniper), Whitworth (Sniper, Periphery Generic, Taurian), Wyvern (Magistracy), IN HEAVY METAL CRATE: Hermes II, Whitworth, Sentinel. Send me a message here on the Nexus. Performance fixes so good you'll wonder why they're not in vanilla! Better AI updated. Fielded by Steiner/Davion/Outworlds/Locals/mercs. Ironman has been disabled as an option, it has been WAY too buggy and caused us a lot of headaches. Clarified ammo names for display in contract. Now you can sprint and shoot! Improved AI that actually can pose a challenge! AoE and Piercing ACs have been removed and replaced with AoE/Piercing AC ammunitions. It's pretty much in the title, does the mod feature any Clan mechs at all? In Liao start lists. Unique DLs-- Total DLs-- Total views. Sorry, we know it has its fans, but this was necessary for our sanity and for stability purposes. When starting a new career, your choice of faction determines the mech pools you roll on. save hide report. NEW PILOT AND VOICEPACK: Grampa Tex has stumbled onto the battlefield. Generally, AoE weapons and weapons with a minimum range cannot fire in melee, but everything else can. Shade, has gotten a pilot. Go looking for the unique gear. There's a pair of Clantech Lancelots, the C and C 2, running around. Their descriptions say what mech. Davions field it. The main areas of improvement are: ‘Mech and vehicle variants, gameplay options, Convoy AI, and mod support. Because of its versatility through its combination of … You'll like it, probably. Posted by. NEW MECH: The Hazard, a pyromanic's 45 ton dream. Pilot abilities are now hidden behind "active" and "passive" ability buttons (the joystick and infinity symbol buttons). Additionally, the Bombard got a new variant, the -018, which carries mortars into battle for you. Your existing pilot injuries will randomly and automatically update to account for TBAS, so you may see pilots out for dramatically longer. BattleTech Advanced 3062 Clan Update - Destroy Base - Duration: 51:57. Find it with the Steiners. Battletech Advanced 3062 currently consists of approximately 95 mech chassis, with roughly 514 mech variants in total, not including the non-canon custom mechs.All of the mechs features in BTA are of Inner Sphere or Periphery origin, although there are a few Omni … A wide number of various fixes are included. Release 1.9 is now available on Steam, GOG, Humble, and Paradox Plaza. Laser AMS has a direct-fire weapon mode that makes it a Small Pulse Laser. I've released a new update, BTA v5.0, that includes both a brand new installer and includes an optional Clan component that brings dozens of new weapons and chassis, hundreds of variants, and the entire Inner Sphere along with a dozen new factions to the map. Some more spawning holes have been corrected and a few flashpoints have been bug fixed. NEW MECH: The Bombardier, a 65 ton "I can't believe it's not an Archer!" NEW MECH: The Bellerophon, a super-early Age of War 60 mech. v7.5 . best. #1. Still technically stronger than standard JJs though. We've modified jump distances and jump costs on the Argo layer (jumping between systems) to help cut down on the number of jumping cutscenes you have to watch. Essentially, if a weapon causes a pilot injury on a head hit is now a chance based on the pilot's Guts skill, the damage dealt by the weapon, and the remaining armor on the head. Description . NEW VOICE PACK: George Ledoux, known to the BT community as Duncan God Damn Fisher, has graced us with some voice lines and yes they are *glorious*. NEW MECH: The Battleaxe, another super-early Age of War 70 tonner. desrtfox071. NEW MECH: The Chameleon, a 50 ton trainer mech with lots of support points. Up-engined Dropship background option corrected. NEW MECH: The Anvil, a 60 ton laser brawler. How many Ronin would you like to see in Hiring Halls? There are 8 variants, most of them with the Kuritans or the Davions (there's one with a sword out there too!). NEW MECH: The Sha Yu, a 40 ton stealth laserboat. so really it is for the fanatics or lunatics. tl;dr: have high Guts to resist injuries better. See the FAQ for details, it's a little complicated. Last Updated: Treadnought 126.96.36.199 In the 1.6 update, HBS reworked Battletech’s starter selection process. NOW INCLUDING CLAN TECHNOLOGY! Archived. Deployable LRM minefields! MechAffinity settings have been modified a bit to make affinity decay slower but also permanently expire after 10 missions out of the mech. Amazing! No more "prone mech shoots at dude on hill 2 miles away" silliness. NEW MECH: The Pulverizer, a 90 ton "Clan" (not really, kinda) fast assault mech. Get Vortex. I've released a new update, BTA v5.0, that includes both a brand new installer and includes an optional Clan component that brings dozens of new weapons and chassis, hundreds of variants, and the entire Inner Sphere along with a dozen new factions to the map. I stream BattleTech regularly and will be streaming BTA3062 for the coming weeks! Spoiler Igelchen wrote: VampyLeute, wer denkt sich so einen Unsinn aus?Mission Grabräuber - verlassen SBVS Hangar: 1 Griffin 1 Black Knight, 1 Highländer SBVS?, 1 SBCS Atlas Mod. for some reason it wont end the mission, I have picked up … To account for TBAS, pilot hits should be even less likely on this release as PainTolerance has been adjusted to account for the new injury times. Posted by 7 months ago. NEW MECH: The Penetrator, a very memetic 75 ton energy boat. ComStar and the Clans field it. About this mod BTA3062 is a full size overhaul of the game to advance the timeline and technology level of BattleTech to the beginning of the FedCom Civil War. With it comes a new weapon panel and side panel UI. NEW MECH: The Firefly, a 30 ton Star League scout. I have been using it for 8 months. Previously when you shot at a light or medium target, they got a flat defense bonus based on their size category (lights got +3, mediums +1). Close. The Dracs sell this too. Try to not let him break a hip. Sorry. NEW MECH: The Scylla, an XL 400 with jumpjets 100 ton Clan assault. Further, on the left side panel you can see your ammo selection, mode selection, and weapon details as you mouse over the ammo/mode/weapon. LIVE - BATTLETECH 1.9 Update Release Notes Thank you for playing BATTLETECH! Over 2600+ 'Mechs: From the pirate commando with infernos, to the Massive King Crab-0001 with twin Gauss rifles, to the clan mechs like the Mad Cat Mk2, face off against all kinds of enemies. Get it from the Lyrans and Davions. The Big Steel Crab is a little scarier now. It can still be dangerous but generally, you'll only come out of it with a pilot injury or two. Log in to view your list of favourite games. Merry Holidays, one and all. BattleTech’s latest update adds 10 new ‘Mechs, including the all-new Bull Shark. The full IS Map just doesn't show them as easily (it's part of how the map works, it's weird like this). 1,355. Find it with ComStar, Rasalhague, and rarely the Clans. If you have persistent crashes on the newly released build, please come let us know on the Discord, Oooh I haven’t touched battletech in a while but this might make me pick it back up again. This mod is opted-in to receive Donation Points. Called Shot has been very slightly weakened. It's optional, don't worry, but it's there if you want it! I'm pretty sure lore wise the Clans don't use mercenaries but is there any way to do missions for the clans in the mod? A number of core mods have been updated for better performance. If you ever wanted a Clan modpack for HBS BT or you want to see more and deeper content at BTA's quality level (FCCW flashpoint campaign? Be sure that you reconfigure BTA because we have a new performance improvement option (Corgi Perf Fixes) that's shown a lot of promise for performance gains. The ER PPC Shotgun has been overhauled, it should be better now and actually work properly. Here's to more great streams together and to some good BTA action! Melee ignores 4 evasion again, like it was supposed to. NEW FUNCTIONALITY: Size Matters has been added to BTA. Now, instead, units get a scaling bonus/penalty based on their size compared to the target's. That's been fixed. Panzyr Defense has had the APCs swapped out for much slower, easier to destroy, Alsvin APCs instead of the Turhans. NEW PILOT STUFF: Retrainer unlocked again, you can retrain as you like. Reduced head injuries so you can actually stay in a fight! NEW FUNCTIONALITY: The BattleTech Training: Advanced tutorial has been added. NEW FUNCTIONALITY: Objective building health has been an issue for awhile. NEW MECH: The Cyclone, a 30 ton engine that walks like a mech. BTA Pilot unique abilities used to go walkabouts and disappear. The Cyclops got a few minor fixes and changes. Bleedouts now happen a little faster, ye be warned, pay attention to the bleedout turn timer. Find it with ComStar. Objective buildings now have scaling health based on the difficulty of the contract. No Guts No Galaxy. 361,152. We've implemented true Battle Armor suits. Support weapons should be ignoring some evasion as well again. Multi-shot lasers! The Whitworth is fixed since some Whitworths weren't doing what they should be doing. NEW FUNCTIONALITY: CBTBE has been updated, bringing with it one small but important change. And VOICEPACK: Grampa Tex has stumbled onto the battlefield: in response to post #.... Things with abilities in the final duel is a little more flavorful awhile, please let know! Small but important change the terrain type on the same post ton so. Range can not be cast, more posts from the BattleTechMods Community of the modders listed here is a assassination! A PPC debuff now like it was wrong Eagle Eye details, comes! The Brigand, a 60 ton laser brawler one contract offer lets players... Sldf Pulse laser MECH faction-specific starter MECH pools you roll on new EVENT a! 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